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Re: Pausing the game

Yes that sloppy design then, when mixing world-logic and rendering. (or never refactoring the original prototype code, until its too complex to take apart and reassemble cleanly) But even then. The game could at least remember its timestamps at pause, skip any updates and rendering in the gameloop, ...

Re: Pausing the game

There is nothing more trivial than including a pause function in a singleplayer offline game. (eg: stopping the game loop from doing updates..) So it can be assumed to be included. Another thing would be to interact with the game while the simulation is paused (giving commands, handling menus) That ...

Re: StarCraft II

The reason for this remake is precisely to get a bigger foothold in the South Koreas eSports market, as the new version is requiring Battlenet. The original can simply be played in a private network environment at those competitions, and SC 2 never got the traction as SC 1 did in South Korea. Any ch...

Re: trading system idea

The only way I can see a trade be relatively easy to conduct - WITHOUT a currency or single agreed on trade item - is when large markets conduct trade and exchange many goods and services in one batch. This could be for example a "trade caravan" that carries many goods (or skilled workers offering s...

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