Re: An Interesting talk on PCG
I watched it, unfortunately she rushed though that vast topic (not enough time I suppose). What would be interesting is to show procedural content generation as part of an artists workflow to speed up certain tasks. (example is terrain generation and autoplacement in leveldesign) to create more cont...
- Forum: General
- Topic: An Interesting talk on PCG
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- Fri Jul 07, 2017 4:06 am
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