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Re: Artifacts

I would imagine something along the lines of mining activities in more remote systems (very) occasionally turning up some ancient/alien artifacts. They might not do anything particular technological in themselves, but you'd get to decide whether to sell them for profit, donate them to a museum or s...

Re: Carriers: Internal vs. external landing

when you flew into the carrier and landed. it appeared that there was no guidance or layout. if you for instance told the npcs to dock and hang tight how will will they position themselves? also will ship cargo/repair/crew transfers ect be handled via a drop down menus as shown on the planet trade i...

Re: Damage to Ships

I would put regenerative repairs on the table. =) With a twist. In my X3 script MARS, I allowed the ship's drones to use the repair laser to repair some damage. If your hull was down to 30%, the drones would slowly repair 66% of the damage taken , so back up to 76%. If you then take more damage and...

Re: Saved PCG content

i had already considered sharing ship but never considered things like diting my save... things like money and faction relations i hadent considered. oh well if others are going to do it might as well do it better and make it a planned feature once the games closer to the finished product. something...

Re: More "unique" effects to damaged or destoryed sub system

i can see where Hardenberg is coming from in that some people would find it irritating as hell to drag out things like losing thrusters and ether waiting on the inevitable or reloading a prefious save. personally i like the idea of thrusters or other ship components going out and dealing with the co...

Re: artifacts

Im a pack-rat from way back and i love finding something to collect. I agree that finding 'magic stones' that boost ship systems is not appealing to me. however finding a set of items that individual are not impressive having a set of items would appeal to a collector and might bring a good profit i...

Re: Perma death

ive always been morei n favor of the Dwarf Fortress style death system fora game like this where in you die and restar they system (or load a previous save) as a new person. everything youve done up to this point was now done by someone else and you could ether build off the knowledge you have of th...

Re: Hollow pieces

This is one of my dreams for Space Games. Not sure why I am so attached to this idea but being able to fly through a ship and debris would be so awesome. This brings up another question I have whether debris would be persistent in the world. Like if you destroy a ship would you be able to return la...

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