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Re: Elite Dangerous

(Decloaking in this thread for one last comment on Elite's acknowledged classic flight controls.) I have not the slightest bit of objection to players of Elite: Dangerous being able to fly ships using the classic Elite flight controls if that's what they like. I think that's a great idea; it's a pro...

Re: Elite Dangerous

It is definitely still early. This is alpha. I'm fully aware of that, and I'm happy to give a developer lots of leeway for an alpha... ...assuming they respond in a polite and professional way to the actual user feedback they get, which is what an alpha is intended to elicit , and by doing so set th...

Re: Player tipping point

Tom, I'm actually in agreement with you; I think dynamic difficulty adjustment is a reasonable approach to keeping a game fun as players (personally and through the abilities/gear of their characters) increase in power. My question is for those who are bothered by that. I don't say they're wrong to ...

Re: Elite Dangerous

Sigh. I normally prefer to look for and highlight positive things, but I can't this time. I installed the Elite: Dangerous alpha last night. After 30 minutes of fiddling with settings, I gave up in frustration -- the thing is just too damned hard to fly. It's the opposite of fun. I'm using a mouse a...

Re: Weapon Types

Gameplay > Realism, but if realism presents a functional solution, why not use it? Because functional doesn't imply appropriate. Just because something works well in one environment doesn't mean it's the best choice for all environments. You wouldn't expect to find a description of a CQB fight from...

Re: Weapon Types

As per my usual "plausibility > realism" argument ;), I'd note that if mines are to be included in Limit Theory, what's important is not how they work in the real world but what would be fun to play with in a science fiction game. A reasonable point is that space is really big compared to the vessel...

Re: AI Suggestion: NPC:s don't have to reinvent the wheel.

Hmmmm. From a simulationist point of view, I like the idea of a database of tactics, operations, and strategies that NPCs can "check out," improve on, and then check the improved processes back in (as a replacement if the goal is the same, as a new process if the goal is new). I'd be very interested...

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