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The RTB discussion thread

2014 is dead, long live 2015! With the new update format, it seams like monthly discussion threads lose some of their meaning. Lets talk about the new format, and how progress is going. Personally I love the new format! It looks like a one man agile development team. It seams like with the engine an...

Re: Glial Duration-Limited Repetition Reinforcement

I built an ANN this semester as a project for my AI class. It was a lot of fun! It was also terribly inaccurate, but Im sure this is more a result of the small structure I was using then weaknesses in the algorithm. The problem we were trying to solve was character recognition, which was fairly simp...

Re: LT update anticipation thread

I think the clear answer is that he is obviously waiting until my brothers birthday on the 15th. That or his last few blog posts have angered the hard drive gods and that disk failure he joked so much about finally hit. BSODs can commonly be the first signs of a failing drive. All that said I think ...

Re: Police and Crime

Interesting point! How do we make some cool procedurally generated ordinances? They should be based on the personalty traits of the colony/faction, but also randomly generated and different for each time you find a new faction. This could make some cool interactions between factions in the same syst...

Re: Police and Crime

If I recall correctly, each colony on each planet has many traits, one of them "lawless" or "lawful." It seams to me that ships from a high-lawful colony would act to protect other ships from piracy with a much higher chance then lawless colonies. The amount of police and their aggressiveness would ...

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