Search found 42 matches

Re: Open Beta

TL;DR the time to start to mildly worry about delivery of 1.0 is at the the end of 2014. The time to actually worry is more towards the end of 2015 As an ex- programmer [1], I wanted to be given specific goals and then for everyone to get absolutely the f out of my hair so I could go ahead and achie...

Re: Open Beta

There's nothing worse than staring at someone else's buggy code and trying to figure out what the hell they were thinking when they wrote it Oh yes there is ;) Looking at code that I wrote several weeks/months/years ago and wondering WTF I was on at the time. Or even worse, looking at some ancient,...

AI suggestion - Dev Log: Thursday, November 21

What I'm getting at here is that time valuation is not absolute. It's an estimate that averages out over global situations, but it can make sense to ignore it locally to achieve maximal gain. This is actually very similar to a situation that the AI faces when it goes to mine, and it's causing the o...

Re: Multiplayer, Revisited

The better the separation of concerns, the easier it is to convert a single user system into a multi-user system after the initial release. For example, if a system is built with an MVC architecture, and the channels of communication between the M side and the VC side are narrow and well-defined, th...

Re: NPC Characteristics

Anything that provides AIs with varied and interesting behaviours will do the job. Josh's description of each AI simply maximising value, where value is defined by the personality of the AI seems to be a quality approach. Throw in a some sort of weighting based on previous experience (or "skill" at...

Re: NPC Characteristics

If possible, I'd like to borrow from psychiatry and use one of the models out there ( OCEAN (the Big Five) , Myers-Briggs , etc). It would definitely fit more towards Josh's vision of increasing levels of abstraction. Taking OCEAN for example: See http://www.economist.com/news/science-and-technolog...

Re: NPC Characteristics

In a way, we already know what the AI is "supposed to do" in LT to support human gameplay -- Josh basically told us that in the Kickstarter: You are a Merchant. You are an Admiral. You are an Explorer. You are a Pirate. You are a Wingman. You are a Miner. A possible problem that could happen with t...

Re: NPC Characteristics

The traits that are most useful to people or psychologists may not be easily translated into code, particularly where these traits interact with a model that includes goods, weapons, resources, credits, locations, knowledge, factions, time and anything else that I missed. Other traits that can be de...

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