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Re: Monday, April 3, 2017

I know Unity (yeah, I know) uses a clock measuring game-time. That is, no more than x seconds of ingame time may pass before a physics frame is calculated, even if it pushes the simulation ratio down (one second ingame might correspond to two seconds realtime, for instance). Some other engines do th...

Re: Monday, April 3, 2017

Nice! I love seeing progress happen! :squirrel: I started following LT around the last few video devlogs, and joined the forums much later, so I didn't get to see much of "Progress Josh." :thumbup: Also, I'm going to start learning Lua, since it seems to be going well. Hopefully I don't jinx it. :mo...

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