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Re: Player-AI Interaction

Hi Josh, and everyone else who's sure to start piling on this forum! I'm super pumped to be here and watch this incredibly ambitious game grow. :D I have a couple questions about NPCs in Limit Theory. On the site, Josh, you say "AI players live their lives as well, and throughout your journey in th...

Re: Specs?

I know it's a bit soon to know exactly, but roughly what sort of spec of machine are you aiming to have Limit Theory running on? Hey Chainsaw, that's a good question, I'm just going to copy the FAQ that I recently put up on KS: Although I can't give you exact specs yet, I can tell you that the game...

Re: Steam?

You mention you will release the game through the 'usual' channels, such as Steam. I'd love to pledge, but the reward tier leaves things a bit vague promising a 'DRM-free' copy. If I have to be brutally honest, that would end up in a corner of a room or hard drive and never get used and I'd still e...

Re: Good luck

I can't wait to see this game get developed. I remember getting Elite on my Acorn Electron at the age of 11 and loving it, more than any other game (even now) I loved the ideas behind the sequels, but hated the Newtonian physics and preferred the arcadey dog fighting feel to the original. I was dis...

Re: Good luck

Thanks guys! :) No luck needed IMHO. I don't know what it is... a) Josh's timing? b) because he's a lone-wolf dev? c) lack-of-exposure? No hard-sell? d) the fact that Frontier couldn't organise a piss-up in a pub? e) the fact that Josh uses a dark theme for his IDE just like me? <instead of the shoc...

Re: Good luck

Morning, I am a space-sim fan from the UK, living and working in the Middle East, and whilst browsing the Kick Starter forum came across your pitch. Simply put your game looks amazing. Once I figure out how to do Amazon payments I will be pledging. To think, all this by 1 man, 20 years old, in the ...

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