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Re: Tuesday, May 16, 2017

Tuesday, May 16, 2017 Prepare to be taken into the life of Josh outside LT (which, as we know, is quite minimal...but does consist of at least one interesting activity). Ew Josh no. :oops: :oops: :oops: Paging our local Josh enthusiast Cornflakes for wildlife control. Something something comes in w...

Re: Friday, May 5, 2017

Not sure if anyone else noticed this, but I absolutely love the 'noise' on the space lasers. Makes them feel like the product of a chaotic unstable process. Now if only we had ThymineC to make up some pseudoscience to explain it. Oh well, we must often banish the good with the bad through our decisi...

Re: Nebula Zen

Three Sliders for the Emperors under the sky, Seven for the Fleet-Admirals in their halls of stone, Nine for Cannon Fodder doomed to die, One for the TheJosh on his dark throne In the Limit of Theory where the To-be-slided-things lie. One Slider to rule them all, One Slider to find them, One Slider...

Re: Friday, March 17, 2017

@Vartul: And the L-systems are used for generating procedural geometry, not for CSG :) Whoops, that's what happens when one is insufficiently nerdy. :shifty: Thanks for the reply anyway Josh. I have been following his blog for many years too. It's incredible what he's managed alone. I hear he has a...

Re: Friday, March 17, 2017

Doesn't Voxel Farm have CSG? Wait, I just checked, actually it doesn't. But the creator seems to have solved the same problem using different tools (using L- systems I think?). Here are some blog posts he's made that discuss his approach- Video with spherical subtraction- https://www.youtube.com/wat...

Re: Friday, March 17, 2017

How does this new information help me in serving my customers? Well it's bloody useless. But it was fun to find out anyway I guess. it allows you to judge/guesstimate how much more fancy stuff (cupcakes with sprinkles, blah) you can strap on without going back to under-serve your customers I feel l...

Re: Friday, March 17, 2017

Umm..you misunderstood me. I meant that finding out exactly how much faster the new implementation is compared to the old one (we all know it's blazing fast and a huge upgrade, but exactly how big an upgrade?) doesn't benefit Josh or LT in any way. It's more of an idle curiosity. I was not talking ...

Re: Friday, March 17, 2017

Of course, all of this has nothing to do with actually improving the game in any way. So I guess Josh shouldn't really spend any time on this. :shifty: But I just wanted to point it out. :geek: :monkey: :ghost: Did you not pay any attention? Josh was pointing out that the limitation on up to 50 tho...

Re: Friday, March 17, 2017

Umm..I'm happy about this development like everyone else, and it's incredible how the game performance is orders of magnitude faster, but the data that Josh gave us doesn't really tell us "exactly" how much faster the new implementation is. So 1000 asteroids take 10ms in the old implementation, and ...

Re: No Man's Sky

Well, that starts looking like something I'd buy! Not for 60 or 30 bucks though, that's just silly. :ghost: Man this game is going to be great by the time I buy it for $5. :lol: :clap: Why you all so mean? No man's sky was great, for the size of the team that developed it. And Sean Murray is a grea...

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