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Re: The October 2014 Devlog Discussion Thread

jarl wrote: You might be right, but I wouldn't go as far as saying a multiplayer mod is possible. Why not? All multiplayer games are just clients that send packets back and forth. I dont see any reason why we cant have real time multiplayer space battles through some mod. As far as I know all games...

Re: The October 2014 Devlog Discussion Thread

In case anyone missed it, the latest dev blog confirms network access through LTSL . That means a multiplayer mod is very much possible, as well as all sorts of other cool network goodies like cloud game saves, a networked mod downloader from inside the game, inter-client messaging . . . . and a hun...

Re: The October 2014 Devlog Discussion Thread

Planning time is important! Spending the effort to plan ahead will pay off exponentially. Im also excited for the procedural model viewer! It will be so cool to be able to write a little code, watch the idem pop into existence, and be able to iterate the generator code in seconds, then do it all ove...

Re: The October 2014 Devlog Discussion Thread

Everything in the update was so pretty and had made so much progress since the last update. . . . . except that ugly space station. Now that all those slick LTSL systems are in place I really hope to see the stations get fancy! The ships are even looking nice now. Im not saying the station is BAD ju...

Re: LT update anticipation thread

Ahhhh the problem with Christmas morning is that I always wake up so early and everyone else in the house isnt awake yet. :lol: Anyway, off to class, updates should be up by the time Im back for lunch! I can hear the hype train thundering by! :clap: :thumbup: :clap: :thumbup: :clap: :thumbup: :roll:...

Re: LT update anticipation thread

This update is going to be amazing. Oh my dear lord I wish I could have access to the most recent build so I could start scripting. There doesnt seam to be an end to the amount of cool stuff we can do once LTSL is out and in the wild. This update(s!!!!) is going to be the best thing. I used to hate ...

Re: Red herrings

It seams like you're worried about the lack of content in the game so far, but what you have to realize is that LTSL is the best thing that has happened to LT in terms of speeding up content creation. Similarly the AI is what is going to give life to the universe, and change this from one big simula...

Re: Space Stations - Building, Care and Nurturing

I've been playing a lot of X:rebirth lately. Although it is buggy as hell and has all sorts of issues its also a pretty fun game. They do basically the same thing advocated here, you get a central construction ship and tell it to fly to an appropriate construction location, then tell it to deploy an...

Re: LTOS

Before long I imagine LT over Oculus Rift to replace all aspects of the computer platform. LTOS, the LT web browser, people have been calling for the LT text editor for months . . the list goes on. LT and the LTSL will replace all aspects of previous computing standards, non-procedural content will ...

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