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Re: How Should Non-Combat Features Be Promoted?

I'm surprised no-one has mentioned the ship editor, which was my first thought. Obviously, that's not going to demonstrate the flying around part, but it will give a pretty good illustration of the type of game (i.e. very flexible) and also be a pretty sweet tech demo to boot. It would be the natura...

Re: Squaring the "Vertical Progression" Circle (maybe)

I'm happy to concede that it's easier to see the benefit of obsolescence if there is no research system available to the player. Items simply become less powerful over time, and new items are added as power 10 (or thereabouts) from corporations that the player will never interact with. I see this as...

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