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Re: How to limit player power in a sandbox universe

I find that almost all systems that exist in games with these elements eventually succumb to the might of the players (inevitable) ridiculous resource pools. The question at this point may become ensuring that the investment required to reach this level of power is appropriate. Once there it should...

Re: Hello all ! Did we find the new space el dorado ?

Estuary English translation? :twisted: 'Wot you lookin' at mate? Sumfing funny about me ship? You startin'? Come on then, I'll do ya'!' This reminded me WH40k Orcs. LT really needs this kind of faction :) Wha' you ckanning may ship? I will shut you in da face with my REd Rokets!! WAAAAAAGH! And the...

Re: Ships are dying easly

Destroyers are sub-capital? I generally thought of them as capitals...thanks to the X series. :lol: Destroyers are tin cans . Just about the smallest ocean-going (military) vessels. Capital ships are battleships, battlecruisers, and carriers... with a few exceptionally large heavy cruisers thrown i...

Re: How to limit player power in a sandbox universe

Long post short... Add enough fun things to do, and don't worry too much about being OP in the long run. Add hard to reach technology, but reward the player with making it easier on them. Your first jumpdrive should require a huge investment. But once you have it a whole new range of options opens ...

Re: Banking/Insurance

Insurance had terms (I think it was 90 days per term?) and once the term expired your insurance went back to the default and you got no reimbursement for the premium, making insurance a real strategy consideration. Hahaha. Since EVE's insurance was paid out no matter how the ship exploded, you comm...

Re: Banking/Insurance

But having insurance on like a group of miners that you send out to go collect minerals would be nice if some pirates go capture your supplies and destroy your ships would be great. Just cash in your claim, then go find the pirates and take it back and destroy them so it would be a win win situatio...

Re: Banking/Insurance

In hardcore mode losing a ship wouldn't necessarily mean losing your life as you could try to escape in a capsule or fighter (if you're in a carrier). I imagine then that the real difficulty of hardcore mode would be more you inability to reload a previous save to get your precious ship back, not n...

Re: Banking/Insurance

And maybe I will implement some trickery so that it knows if you try to copy/paste a savegame that was made with hardcore mode. Bahahah. Evil Josh. For an offline game this is a tall order. Even if you hide this info in different files, the user could backup the entire game and catch them all. Besi...

Re: Banking/Insurance

(though i think an army of me flying ships would be fantastic XD. ) This little filk song is to be sung to the tune of Home on the Range. And the best part? The lyrics were largely written by Isaac Asimov. :mrgreen: Oh, give me a clone Of my own flesh and bone With its Y-chromosome changed to X And...

Re: Banking/Insurance

its a pain to deal with in real life and i cant see it being better in space. that being said i dont think it would be as useful unless you planned to be in a specific area for any length of time (IE you signed a contract to work for a mining company to transport cargo for 2 weeks). out side someth...

Re: Planet Terraforming

To the topic at hand though and in regards to your statements on the terraforming in general; I don't recall seeing any posts that mentioned a finite universe so forgive me on that front. Personally, if this were a possibility, you could 'own' the entire universe, destroying all AI and consider tha...

Re: Planet Terraforming

I get the feeling you people are confusing genres again... In a 4X game, terraforming makes sense, since your race can only inhabit certain types of planets, and your industrial capacity is directly connected to the total population. As such, to win the game, you want as much industry and populatio...

Re: How to limit player power in a sandbox universe

Why must it become "limited"? Seems kinda out of place to place limits upon a game that is supposed to defy limits. If one wishes to become a megalomaniacal autocrat and expand their power base outward then let them. If they choose to play a game where they explore or invent. Let them. Why should on...

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