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Re: The October 2014 Devlog Discussion Thread

I love ALL of the things he mentioned... and very much want to see Josh's elegant versions of them in the future. Especially: Limit Theory: Subverse (introduces special wormholes that descend into unstable, sub-universes with exotic starscapes, valuable new raw materials, and advanced alien technolo...

Re: The October 2014 Devlog Discussion Thread

:oops: Yeah, that. Thanks for heaping embarrassment on my unexploded head. :| I'm sorry. :oops: :lol: I wonder if it's possible to change the LT engine to also be able to use newtonian orbital mechanics... :think: That one's up in the air... for ships, probably. For planets around a central star......

Re: Voxel Quest

Characters will be posed, like miniatures, and can have multiple poses, but I am avoiding animation intentionally at this point. Its actually fast enough that I can animate characters in realtime, but there are many other issues to consider with animation and it is just not required yet to get a fu...

Re: The October 2014 Devlog Discussion Thread

I can't be the only one whose jaw dropped upon reading this update... Tell me I'm not the only one. Do you guys realize what this means? Limit Theory is a mod. This means that almost any part of the game except for the engine itself is moddable. That's like modding Skyrim and turning it into a space...

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