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Re: Scytale's Possibly Abortive Distant Worlds AAR

The time-density of Things Happening has increased over the last few months of ingame time so my delta-tees are getting a bit smaller. Think of it as a CFL condition on the AAR. --- Some images: Bacora, a system very close to Abrigadu-Fos, which you may remember held a large pirate presence. Here a ...

Re: Scytale's Possibly Abortive Distant Worlds AAR

on the civilian stuff you should definitely stay with railguns. pirates get scared when they take hull/component damage. and railguns are good at doing that through shields :D other weapons that need to defeat shields have far lower scare away capability because they do no actual damage to the pira...

Re: Scytale's Possibly Abortive Distant Worlds AAR

Shucks, you guys! This is a big encouragement. I must say it's a thrill to be playing with this mindset. In a continuing spirit of vagueness, it's not clear to me which mechanic it is that's allowing/requiring this. Again, I'm not sure that other games don't allow it, but it seems to come naturally ...

Re: Scytale's Possibly Abortive Distant Worlds AAR

Tycow -- yeah, I'd like to think my private sector is up and running like a well-oiled machine, but I think I'm going to find out one way or another in my next spike of industrialization... -------- Ok. Gotta take a few deep breaths. The Haunted Daggers are a very tough target. The 1st Expeditionary...

Re: Scytale's Possibly Abortive Distant Worlds AAR

I have two of the systems, Kaamas and Tallaan, but it’s a struggle. I need full defence forces on each new colony until it gets its new star port built, because they each just keep getting raided by Haunted Dagger ships. It’s no trouble to fight them off, but it ties up my forces from the real prize...

Re: Scytale's Possibly Abortive Distant Worlds AAR

EDIT: Found a single post AAR I did when I was beta testing one of the addons for the devs... That's a while ago! A reminder of how long the game's been around~ I shouldn't take even what's there now for granted it seems! you're much more dedicated to writing than I was Scytale :D Well I hope I can...

Re: Scytale's Possibly Abortive Distant Worlds AAR

Cheers Tycow, I'm learning to appreciate the underlying ideas of the game, even through the at-first seemingly impenetrable operating mechanics and UI, and I feel like in that sense the game is able to handle the scope it projects. Of course, my opinion about this may change if I suddenly get conque...

Re: Scytale's Possibly Abortive Distant Worlds AAR

So uh… things are heating up a bit. I built a fleet of frigates and things to wipe out the Haunted Daggers (the pirate faction) space port in Khandrela system, close to my recently colonized planet in Tar Murdin, and wipe it out they did. Feels pretty good, but the faction is apparently not dead yet...

Re: BattleTech

Oh I didn't even see the typo :P I meant it's a translation of the tabletop game, which is kinda the whole reason for Mechwarrior being there Yeah. Although as a Strategic game it lacks because it's only 4 mechs. And it could also have been done in the style of MWO or MW:Mercenaries and be a FPS. (...

Re: BattleTech

Is a very good game, Everyone one would want from a Mechwarrior Tactical game. Basically Xcom with giant robots. i should hope so; the tactical form is the original! Oops, was supposed to be "Everything one would want" :V I think you got the message anyway. Oh I didn't even see the typo :P I meant ...

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