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Re: Code license

Yes, a long time ago I created a web RPG mapper program that ran great on my site I had at the time and all liked it. I then gave the source to someone else and he started another site poaching players from my site saying "look we have mapper too, come here instead." Of course I could not then take...

Re: Code license

Yeah, if I did make OpenLT at some point, it would obviously not be for profit...I would basically just want to see what people could do with the space sim genre if I gave them the starter code for it (i.e., Limit Theory)! I think if people had an easy-to-understand (read: Python :roll: ) implementa...

Re: Code license

Sorry, I guess I must have missed your question in the comments section! For now, LT will remain closed-source. I wasn't aware that closed-source projects had licenses associated with them! I do not currently have any license associated with the LT Engine. I've been toying with the idea of OpenLT, a...

Re: Screencaps?

Haven't taken many this week, since I'm home for Thanksgiving and don't have access to my powerful desktop, just my poor little laptop. Nonetheless, I'll post a few here periodically just for fun :)
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2.png (505.4 KiB) Viewed 2291 times

Re: Encouragement

Indeed, just for everyone speculating on it, seamless planetary landing is a pretty substantial chunk of coding and would require a re-work of several things. It's certainly possible (like everything!), but it will take time, which is, of course, a bit scarce ;) In particular, it would take the most...

Stretch Goals Poll

Please tell us what stretch goal you would most like to see at the next mark! If you'd like to see something added to the list other than multiplayer or seamless planet landings , please let me know! Beautiful Planets I'm not saying that planets aren't going to be interesting in the basic game. But ...

Re: Stretch Goals

So far, many stretch goals have been mentioned in various ways but the associated pledge totals have not been announced. Including mac/linux support, seamless planet landing and cockpits. I think stretch goals aren't very productive unless the associated goal is mentioned. If the problem with deter...

Re: Cities

Here's a suggestion for cities. (I noticed from your video you simply hover the ship above the ground to "land". Not sure if you were purposely mining or that you dont have cities/stations yet?) Procedurally generate a transparent sphere from large triangles. Procedurally generate buildings/citysca...

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