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Re: Star Citizen and question for Josh

My actual explanation (in my head as I play this type of thing) is that ships have automatic reverse thrusters. Maybe it's an intergalactic law. Maybe it's just part of the package. Who knows. Seems to work, for the most part, besides the speed limit - unless you just add on that the ship's compute...

Re: Star Citizen and question for Josh

*watches the debate with interest* Your idea is very much a single invented principle (H-fields), a 'one big lie' used by Mass Effect (Element Zero) and Firefly (gravity projection) for example (or Singularity or Freefall or...). I'm fond of softer sci-fi, have nothing against it, enjoy it a lot, bu...

Re: Stars and planets...

It's because the human eye is more sensitive to certain colors. If a star is emitting large amounts of radiation in the green spectrum, it is also emitting large amounts of radiation in the yellow, and our eyes perceive it as yellow. The same with purple: If the star is emitting purple radiation, it...

Re: Stars and planets...

Also, it appears that our own Sun, which for a long time we believed to be an average sized star, it not average at all. About 2/3rd of the stars [in our galaxy] are of the Orange Dwarf type, which are much, much smaller stars than the Sun is. Actually, it's red dwarfs you're thinking of. (Astronom...

Re: Star Citizen and question for Josh

What's the justification behind the TPS mode on foot with your character? Floating drone behind your back, image directly to optic nerve/retina (since there is no obvious HUD over the model's eyes with the helmet off) ...for no real reason or advantage? Do we get an explanation to what a 'main menu...

Re: New Rule?

That's what it is. :P The other options clarify, but Hyperion drops the clarification a few options in. It's one hour of monkey per one day late. I love it when the monkey really goes wild, though. And I think the monkey does too. ;)

Re: Shadows

I don't think we'd really need sharp shadows, honestly. Any kind of shadow would have a very positive impact on gameplay - we use shadows to help gauge how far something is from the ground - or in this case, asteroids. Also, pretty.

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