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Re: PR for Limit Theory

Getting screenshots from the beta, and Twitch live streaming will help generate hype. During this time I'd hope that LT would get displayed on Steam Greenlight so it can be quickly greenlit. If LT is greenlit before launch then Josh could prevent purchases until the game is ready to go live. Other s...

Re: The November 2014 Devlog Discussion Thread

Regardless of how good the game is when it comes out, I wonder if it could compare with the experience it has been to watch and contribute to the development of LT. :squirrel: It might, through modding in features that the community would like to see. The experience of making mods with LTSL will al...

Re: LT update anticipation thread

We might. Seeing the new and improved ship editor in action will be nice and it may bring more people here. Perfected graphics will also likely bring in a crowd. I hope all of the HUD elements will be functional in this update. Entering November things should be clicking together quite quickly so th...

Re: Game Modes

Tank battles: Using the terrain generated when a player lands on a planet, the player uses land based hover tanks to fight for territory. The player attempts to destroy military targets within the city in order to secure the city's resources. (Think of a RTS with sci-fi tanks being deployed from a c...

Re: Life in space

https://www.youtube.com/watch?v=mrFoesW ... g&index=14 Update 7 from the 8 minute mark on answers your question. I'd say it's definitely related, but it doesn't really answer the question. The mechanics he outlines are those I had in mind when I posited the problem above: unless the game is capable...

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