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Re: time for gameplay?

[Aauuggh! Ninja'd by Josh himself! OK, let's see how I did, anyway.... :D ] It might be worthwhile here to compare how Josh reports he's working on the highly procedural Limit Theory to how a more typical computer game gets made. Most games have fixed stories and are made by a team of people with va...

Re: Universe Lore - "Mile Wide Game and Inch Deep thick.."

I quite like the idea of codexs describing the history of civilizations lost, regressed, or current. However, where you definitely had me at: I would love to explore planets not just for the eye candy or purchases - but stumbling over procedural ruins NATIVE to that system (not just world) - and rea...

Re: Universe Lore - "Mile Wide Game and Inch Deep thick.."

scousematt, that was one of the (many) things I loved about the original Civilization. Consider these two things: 1. Josh has said, when you start a new game, the AI he's designing might let him generate the initial socio-techno-econo-political structure of the galaxy by seeding multiple sapient rac...

Re: Best Games of 2014

This might be a good time to mention how utterly and completely baffled I am that LT didn't appear in RPS's enormous three-part ultromegalist of games they're looking forward to seeing in 2014. Not just the RPS hivemind, but virtually every commenter, every time they mention one of the update videos...

SMAA Madness

Line 846: e.g = -e.g HA. HA. HA. There is probably something very, very wrong with me that I found this hilarious. How one puny, stinkin' little character can utterly wreck your beautiful logic that ABSOLUTELY SHOULD WORK BUT DOESN'T. Because I have been there. In fact, I've been on both sides of t...

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