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Re: Freelancer

All fair replies -- thanks. I'll add that I've seen far harsher implementations of permadeath than what Roberts described. He does at least propose some safety mechanisms before it's game over for a character in the MP part of his game. I'll even further add that there might be some justification f...

Re: Freelancer

They could. In fact that's not a bad idea. Unfortunately I think due to the MMO nature of the game if it was a choice, no one would ever choose permadeath. People choose it in other games all the time, but they wouldn't likely do so in an MMO. Especially one with very expensive assets like in SC. f...

Re: Freelancer

While I respect your view and even appreciate it to a degree, that is a matter of perspective. Where you might see it as reducing freedom I see it as offering choice. Meaningful choice. By adding weight to the decisions you make. Sure you might choose to play it safe, but you've made that choice. Y...

Re: Freelancer

Well the beauty of Star Citizen is the same intended beauty of Freelancer and that is... freedom. Freedom to do what you want. To follow a storyline, or not. To partake in certain activities, or not. With Freelancer's storyline it was hard because it was a linear storyline. I suspect much of the sa...

Re: Freelancer

I've never been much of a play by the script kind of guy though. I hate games that force me to jump through the hoops of a script to progress in the game. So if I can I just eliminate the script entirely. The GTA series was a good compromise in that in that it would block off sections until you com...

Re: Freelancer

I've played many hours of freelancer (hundreds at least) over the years and I've not once ever played the storyline/single player. I've always fired up a MP server and connected to it and just played it as a sandbox. :squirrel: I can understand that what you do/did is a valid approach to playing Fr...

Re: Freelancer

I've played many hours of freelancer (hundreds at least) over the years and I've not once ever played the storyline/single player. I've always fired up a MP server and connected to it and just played it as a sandbox. :squirrel:

Re: From The Depths

Another post, just because. Also to see if anyone would be interested in MP on Friday or Saturday. And, a look at the ship I made a couple weeks ago: Stormhold http://i.imgur.com/Svay8HN.jpg The Limit Theory Bar & Lounge (inside Stormhold) http://i.imgur.com/WZLKVwk.jpg Wow that is really neat Talv...

Re: From The Depths

I've had this game for a long time but everytime I've played it I've found the usability to be severely lacking. The construction system isn't very intuitive and unless you really like nitty gritty mechanics and building it just isn't that fun as a game. The idea is extremely solid, the execution no...

Re: RimWorld

To my knowledge, Rimworld has never gone on sale because the devs don't want to sell it for any less than $30. That's the primary reason I still don't have it. I've never bought a game at full price (unless it was $10 or less), and I still have plenty of other ones to play. Rimworld is a pretty gre...

Re: Star Citizen

Lol the latest 'around the verse' for Star Citizen was shown yesterday and they showed off a very early iteration of the 'active ping' mechanic as essentially a golf swing kind of gimmick, and people are slamming it on the forums. The amusing part is that they are referencing one of the Limit Theory...

Re: Everything

Silverware wrote:
TGS wrote:Interesting concept, but lost me at
Announced as a PS4 exclusive
tired of console ports.
Then buy a console, and play it as it was meant to be played?
Nah. My interest in consoles died in the PS2 era.

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