I was reading this earlier today and figured that Josh would probably sympathise with much of it. With regard to the question of how much is left to do, my only real - criticism is a strong world - suggestion to Josh is that he doesn't need to release the entire game at once. We've seen an alternat...
All this chat about maps made me go back and have a look at some of our earlier discussions. Quite interesting to see everyone's positions five years ago...
First off: huzzah for a devlog, and double huzzah for one that gives a real sense of the game that may result. The potential scale of the universe in LT comes across nicely even in these crude images; think of all the potential trade-route fun that could be had... :geek: That said, I'm a little dism...
An economic simulation in a game is tricky. Not only do you want your sim to capture some of the most typical behaviors of economic activity, it also has to be fun to poke as the player of a game. Doing either of those well is hard; doing both well together is so perilous that most eventually give ...
Completely legitimate question. I've wondered about this myself , coming at it from a slightly different direction. As an aside, I've been a little surprised that few people (if any) have suggested that the "infinite universe" is something that could be canned for a v1 release. It only got a few vot...
Hey guys, just FYI: what with posting a KS update today, Adam posting a devlog today, plus me not being satisfied with my work on capital expenditure & system development yet, I'm going to defer to next week for my next installment. Hopefully I will have had enough insights by then to add up to the...
My entry into this conversation was prompted by this statement of yours: In reality (as in, the current situation that the devs have dug out for themselves, broken promise after broken promise). That just isnt enough. The only viable (long term) solution is to come forth with a plan that they then s...
Essentially this just comes down to whether you think Josh will behave like "early" Josh or "late" Josh once the game comes out. My belief is that he'll revert to the Josh that routinely engaged with the community, wrote daily devlogs, released LTP and produced regular update videos - all the things...