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Re: The End

Actually, I agree with these suggestions about the music. I don't know what financial arrangement Josh made with Francois, but I'd guess that either the soundtrack was a work for hire and Josh now owns it, or Francois still owns it and licensed it to Josh. In either case, there could be some reasona...

Re: The End

That said, the wonder of crowd funding is that each person can donate a small amount of money, and together we can amass enough funds to do something . If only humanity understood this concept on a larger scale, our solar system wouldn't be a limit! Ain't that called taxes? :ghost: "Donate." ;)

Re: The Outer Worlds

Interesting! I'm glad I asked; you're obviously much more perceptive about nuances of gameplay combat than I am. Thanks for taking the time to spell out what you saw. To me, it looks more like Mass Effect than other games because 1) around 2-5 enemies appear, which feels right for a shooter with a s...

Re: The Outer Worlds

The combat in the linked video actually reminded me pretty strongly of that from Mass Effect. If you played any of those three games, what did you think of combat in them? Also worth noting: this game is from Obsidian (KOTOR II, Fallout: New Vegas) and the creators of the first two Fallout games. I ...

Re: The Outer Worlds

Some additional info about the mechanics of the game can be found in this PCGamer interview . And several minutes of actual gameplay (with the usual idiots talking over it) on YouTube: J3cRpYGVPsU No word on whether The Outer Worlds will offer proper save-anytime for the PC version, though. :think:

Re: The End

This is a thread for saying goodbye to Limit Theory, so I'm not going to say all the things I'm thinking. I said my goodbye upthread. All I will say here, with respect for Josh as a person, is that I don't think the problems that ultimately scuttled this project were technical. Limits do exist, beca...

The Outer Worlds

Obsidian have released the first official trailer for their next game, The Outer Worlds . What do you think? My initial reactions below: Interestingly, this is a first-person, not isometric, RPG. There's not much in the way of game mechanics (including spaceflight) to see here, or world-dynamics. Th...

Re: If Bethesda Made a Science Fiction Game...

I was doing some poking through old posts, and this one came up.

Holy moly... were we psychic, or what?

Scytale wrote:
Sat Oct 03, 2015 10:17 pm
I'm totally gonna sound 15, but what if Bethesda made a Mass Effect game but open-world and better

We predicted Starfield three years before it was announced!

:o

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

I'd hate to have it thrown in my face every time two statements of mine didn't seem to match perfectly... especially if both were from a thankless effort to salvage some good from an impossible situation.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

DWMagus wrote:
Mon Dec 03, 2018 8:16 am
Flatfingers wrote:
Sat Dec 01, 2018 11:45 pm
What is this "++" of which you speak? ;)
...
All hail Turbo C!

This '++' I speak of is from a more civilized age. We weren't rogue cowboys by ignoring OO. :mrgreen:

Obi-Wan Janeway FTW. :lol:

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Borland Turbo C++ forever! :mrgreen: What is this "++" of which you speak? ;) Borland's Turbo C was how I taught myself C in 1987, and used it to write a data-migration program for work that did in five minutes what had been taking all night. (Some time with a hex editor was also necessary on that ...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

I agree with Ringu's response, but one other note is that if you don't implement a scripting language for most of the gameplay logic, and stick to a compiled language like C, you may require most modders to have to go buy a compiler. Wait, people still have to buy compilers? I thought all the big o...

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