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Re: Objects In Space

I also was struck by how much the sensor system shown for this game matches how I imagine (and have suggested) LT's scanner might work. There's a real and important difference between these games, though, which might matter with respect to sensor use: Objects In Space is actually described by its cr...

Re: Pine

The developers of Pine have posted another update . I think this one might also be of interest to Limit Theory fans: To supply for their inhabitants, village chiefs send out groups to gather food and resources, or trading/scout/raid groups to get to that goal. That alone brings many concepts: leader...

Objects In Space

Objects In Space is a new indie open-world space game. Its developer announced today that this game will be releasing in Early Access on June 21, 2018. I think fans of LT might want to have a look at this one. It uses retro graphics, but from a quick watch of the Alpha gameplay video (linked below)...

Re: Scytale's Possibly Abortive Distant Worlds AAR

This entire last AAR is a great example of what operational-strategic thinking looks like in a space game. The cool part is not just that you're doing it, Scytale, but that the game actually is designed to allow you -- maybe even require you -- to function at that level in order to survive and expan...

Re: Mod Ideas

if a mk1 eyeball sees it before a specialised sensor suite, the sensor suite is a piece of crap I get what you mean, but I think you might be conflating two different functions of the old eyeball. You're certainly right about visual range/acuity -- we can only see out so far. To see further, we nee...

Re: Mod Ideas

White noise - If you like this one, you hate your eyes :P This is mostly a graphical mod. Basically, every texture except the UI is white noise. The skybox noise remains static while ships, stations, asteroids and other objects shift and can only be seen by their noise pattern moving across the scr...

Re: General Outline of Alpha and Beta Testing

Maybe I could arrange it into the four parts of gameplay that you like to talk about, Flatfingers, with each part representing 33% of the game (33% because I don't think LT really has any "social" aspect to it :D ). I don't know that every game, including LT, fits neatly into the general system I u...

Re: Mod Ideas

All of these are slick, unsurprisingly. However, this one got me thinking: Minions and Battlebots - Remembering the Creature Training mechanics from Black&White 1, you can create and train minions and battlebots with positive and negative reinforcement. Minions are for governing/managing your assets...

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