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Re: Destructible models

Imagine being able to literally tear a ship in half with bombs! Why bombs? Use particlebeams ;) Help me Obi van Parnell, you are my last hope! Thats just like almost everyone is thinking in this forum afaik ^^ To your main question: Because of the way of generating ship models in lt its relatively ...

Re: How far will ship design go? How different will ships be

As a result, a destroyer can simultaneously take on some 30-40 fighters and a few M6 and have a chance to win. The vanilla turret scripts work like "shoot and keep shooting the first thing that comes in range". The same destroyer would die without even making a dent, spraying bullets every which wa...

Re: Energy distribution

First of all: welcome to the forums ^^ Second: please, PLEASE! Stop referring output power of generators with Joule! It hurts every time! WATTS goddammit WATTS! Joule is a time dependent unit namely watts x seconds. Energy storage needs joule as unit. Puh... that was good... dont ment to be harsh ^^...

Re: 3D mouse Support

Question: do you (or anyone else here) have one? I've never heard about this kind of thing before and get the sense that it might be slightly too niche to warrant the integration work? :ghost: Well... in essence it would most likely just amount to making the lateral thurster input analog capable an...

3D mouse Support

sooo... another time i suggest something controls related BUT it should not be nearly as much trouble implementing than gesture support 3D mouse: its essentially a joystick with not only rotational controls but translational controls too 3 rotational axis + 3 translational axis = full control of all...

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