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Re: Procedural variety in NPC fleet tactics

Yeah, you could run the entire battle in background without rendering it, but that wouldn't be as fast or cheap as a turn based abstraction, so you'd have to cut way back on the number of such battles that take place. I'm hesitant to guess on that as it's in the area of performance, where Josh has ...

Re: The LT Website

Is there going to be a mobile version of the forums? I'm OK if there's not. At least the regular version of the LT site can be zoomed into on a smartphone. That instantly makes it 1000% better than most of the mobile-specific pages that, like an overbearing nanny, assume they know best how you want...

Re: Procedural variety in NPC fleet tactics

Can we back up slightly: do we really want to think in terms of "tactical simulation?" What I mean is, at the tactical level we know the exact ships involved in a fight... so why simulate the result? Maybe a better term for tactical conflict resolution would be "automation" -- that is, the automatio...

Re: Procedural variety in NPC fleet tactics

I've also long liked the idea of doctrinal differences, but at a level up from hardcoding ship/fleet types -- I prefer to see strategic, operational and tactical choices flow from fundamental cultural attributes. For example, take the value a culture places on the worth of the individual person. A c...

SSAO and Temporal Blur

I don't know how applicable this is to LT, but Frictional Games (developers of Amnesia) have posted a nice write-up of a technique for combining screen space ambient occlusion with temporal blurring to get a nice visual effect in a relatively efficient way. There's even source code. :) (I probably s...

Re: Death Star

the subset of LT's fanbase who have a sociopathic Rational/Explorer (NT) mindset Should Josh cater to that mindset? They might be better served by Jason Rohrer's The Castle Doctrine . Gamasutra interview with Jason Rohrer Rock Paper Shotgun impressions, pt. 1 Rock Paper Shotgun impressions, pt. 2

Re: Death Star

Hi, arcadia -- you might find this thread on Civilizations and Technology Levels to your liking. Josh has since posted -- Just_Ice or one of our other ultra-moderators may be able to locate the exact post -- that he wasn't thinking of technology in terms of discrete levels, but more as increasing re...

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