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Re: Player-AI Interaction

1) That's the idea! My vision for NPC interaction is to have a very personal system like you described. Yes, you will form persistent relationships with NPCs that will actually continue to exist after you interact with them. In this way, you will indeed be able to form "friendships," such that some...

Re: Steam?

As convenient as Steam is, I'd much prefer the DRM-free copy, as the Steam Subscriber Agreement makes it quite clear you don't actually own any of the games you pay full price for (even though Steam is littered with "purchase" buttons); you merely subscribe to/rent them. If at any time you don't agr...

Re: Specs?

To give you a bit of perspective, the first three months of development took place exclusively on my laptop, which has a Core 2 Duo processor and Intel HD3000 graphics chip. In other words, a laptop with just about zero gaming capability. Even with these specs, I was able to run smoothly at medium ...

Player-AI Interaction

Hi Josh, and everyone else who's sure to start piling on this forum! I'm super pumped to be here and watch this incredibly ambitious game grow. :D I have a couple questions about NPCs in Limit Theory. On the site, Josh, you say "AI players live their lives as well, and throughout your journey in the...

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