Search found 82 matches

Re: Economy and Crafting?

What excites me most about a dynamic economy in the universe Josh is building is its potential to have a visible impact on the game's factions. Josh has stated that factions will grow and shrink in number, recruitment rate, and influence as they lose ships, recruit people, and gain/lose control of s...

Re: Traversing the stars

I completely agree with integrating the power system with propulsion, if you want to do a lot of maneuvering or quick acceleration you need to divert power to your engines. I much prefer this over a specific fuel system, tie together all ship subsystems into one big complex power management interfa...

Re: Oculus Rift support?

Yeah I don't see much benefit on having Rift support if there won't be cockpits, and I understand why there probably won't be, you have a procedurally generated ship, then you have to procedurally generate a cockpit that makes sense given the shape of the procedurally generated ship.... hell I'm no...

Re: NPC Control of PC ships

For controlling your NPC fleet you'll have a fully featured RTS interface, probably top down view, at least that is what Josh has promised us. He hasn't been specific about trading/resource gathering NPCs but I would imagine he could make a mission system that goes both ways, let you set up mission...

Re: Traversing the stars

Interesting thoughts in this thread. A couple things stick out for me: 1) Physics: I really hope we have accurate Newtonian physics. This is space! Nothing is going to slow us down unless we choose to decelerate. And dust is not going to cause appreciable deceleration for a several dozen to several...

Re: Traversing the stars

Interesting thoughts in this thread. A couple things stick out for me: 1) Physics: I really hope we have accurate Newtonian physics. This is space! Nothing is going to slow us down unless we choose to decelerate. And dust is not going to cause appreciable deceleration for a several dozen to several ...

Re: Player-AI Interaction

Wow, I just read the Q&A between Josh and Brian Rubin over at Space Game Junkie, and there was some really exciting stuff! One of the things I was most excited about was Josh's statement that the procedural missions will actually be provided by factions or even individual NPCs to accomplish a specif...

Re: Gameplay Ideas

Unboring mining! Example idea: instead of a mining laser, use mobile mining platforms and drones that are deployed. The player is then able to do other, more interesting things and return later to pick up the mined supplies. +1 to that! I strongly agree that set-and-forget mining should be availabl...

Re: Mouse or Keyboard

I started my gaming career using a joystick for games like X-Wing and X- wing vs. Tie Fighter, but lost my joystick in some move. I've long since been using keyboard + mouse to great effect (mouse for pitch and yaw, keyboard for roll, strafing, and everything else). I think it's a natural system. Wh...

Re: Player-AI Interaction

Would be cool to have a companion/buddy system like Mount & Blade Warband, you find these people that will join you for whatever reason, they fight alongside you and later on the game become your lieutenants basically, each commanding their own army, the cool thing is that you can customize them wi...

Re: Encouragement

Again, I think the ability to skip it is much better. That way nobody has to choose: you always start in seamless landing, but if you get bored, you can skip. Perfect. Agreed, I think that strikes the perfect balance. You could fly into the atmosphere and all the way down to a city if you wanted, o...

Re: Encouragement

My take on it is that (1) It makes the world feel more seamless and therefore makes the game a better sim, and (2) it's better than the alternative (a loading screen, which would likely be more boring than an atmospheric descent). Each descent would be a little bit different based on the planet's a...

Re: Encouragement

I'd like to know why so many people are asking for that, though. I think it'd be crazy cool the first handful of times, but then I'd get quite bored with just getting into the atmosphere and waiting until I reach the surface and can at last do anything at all. Can someone explain to me how it would...

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