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Re: Rogue System -- Hardcore Combat Space Sim

Cornflakes_91 told me about this game in the time for gameplay? topic, and after watching some of the videos... Man, I'm very impressed. This is now my second more awaited space game ahead, after Limit Theory , and thirdly followed perhaps by Homeworld: Shipbreakers . I wasn't convinced of the desig...

Re: time for gameplay?

Rogue System should deliver what you are asking for. its also still in development but offers afaik full control over every switch that the pilot of the ship should also have available I don't like the combat nature of it, but it seems like with a lot of modding eventually could became a very impre...

Re: time for gameplay?

What I would want to see in this game is that all available information for the character be also available to the player. What I mean by this is to have the fewest possible abstractions. Take for example the Command View. You have access to exactly the same information that the commander of the shi...

Re: A Freelancer?

Shuul wrote:1. Moving mechanics were strange to me with that "god mode" strafe etc.
I felt I was not playing a simulator but an arcade game. The lack of a cockpit view didn't help.

Now I'm going to install Homeworld. Not a simulator but an RTS, but it's a space game at least.

Re: Post Your Rig

My computer was found in an archaeological expedition years ago. It is said it could belong to the ancient civilization of Mu, but this is very controversial. -Dual Core 2.2 GHz -MSI R5750 1GB GDDR 5 (AMD) -2GB 800Mhz RAM -500 GB HDD -An Intel old motherboard I think -I have no special fans, just on...

Re: time for gameplay?

So we start up our new game in LT and we notice that the missiles are overpowered, and the railguns are underpowered, and the propulsion modules are garbage, and the asteroids provide too much ore in my home system but not enough for my neighbours so they can't compete. And China hols more than 95%...

Re: time for gameplay?

Players will be confronted with "buy it, make it, or steal it?". It's important that all these ways are balanced an viable. I'm not worried about the whole question of balance, but this is a real concern to me. In a lot of RPGs, economy is broken. What I mean with that is... You have a complete eco...

Re: I need this... (game)

Just found this myself!! Can i still throw money at the kickstarter? I'm new to this game too. But don't waste your money in other things. Keep it somewhere safe. You don't want the game to come out and find yourself without even a coin, right? And stay with us. This place is like a port of peace i...

Re: Systems? What're those? Define "System!"

I really like this. I suggest that we should start reading Carl Sagan and steal him some ideas. He has some pretty good ones. :lol: Regarding systems, I am concerned about the fact whether or not there will be enough variation in the long term. I wish some things were much harder to find than others...

Re: Elite Dangerous

Regarding Limit Theory and cockpits... My first suggestion would be to create a cockpit view only to starfighters since it appears to be the vehicle where it matters most, and add a cockpit view to the rest of the ships only if time allows. I think it is the best compromise we can hope for now. What...

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