Search found 10394 matches

Re: Shield Harmonics

[too lazy to cobble together the different parts of what McDuff said] i personally think of the whole shield harmonics mechanic more of an preparation stage for combat, not something that anyone sane would engage inside of combat. my general mental scenario for using the mechanic: i see some worthy...

Re: Shield Harmonics

you dont need to manually scramble around with your shield management if you dont want to, 99% of the enemies wont really bother with matching their weapon frequencies to your shields because it would be faster just to shoot you. but if you are delving into tactical/operational fleet play scouting o...

Re: Shield Harmonics

Basically, fundamentally, the problem I have is that I haven't seen an adequate explanation of how this won't unduly penalise the people who don't want to play the most complicated of space dogfight simulators. If I have to frantically open sub menus to avoid getting shot down by the pirates who am...

Re: Shield Harmonics

Because humans are actually optimised to do some things better than computers. I'm saying that a fun game doesn't involve trying to out-computer a computer at something. Edit: is it really controversial to say that the abilities of computers to perform repetitive, mundane tasks like traction contro...

Re: Shield Harmonics

Josh might be really good at running but he'll never be able to do the 100m in 5 seconds. I think we need to apply realistic expectations as to what 1 guy will be able to produce given that whole university research teams devote years to problems of "human-like AI" without making it. The problem is...

Re: Shield Harmonics

Shield "profiles" like power "profiles" could work, but anything beyond that (especially mixed in with active power management systems) is just way too much of a headfuck for a human pilot. You have two hands (and one mouse pointer). You can do two things at once. Managing sliders for power + shiel...

Re: Shield Harmonics

why oh why haven't the designers of ShipOS written an AI subroutine *already* to do precisely this sort of thing? Rather than crippling the NPC AI, it simply makes more sense to say "this is one of those things your shipboard computer will do for you" because that's how any halfway competent design...

Re: Touch Screen Support

Yes, and it'd be great to have a couple of pads or smartphones to handle separated widgets while you're dogfighting or plotting that masterpiece of strategia for a 100+ ships battle you've planned for days. Maybe that could be feasable one day, but we're talking 2014 and we want the game this year ...

Go to advanced search

cron