That looks cool but I think that missiles are currently using a constant-velocity rather than constant-acceleration flight model. If Josh sticks with constant-velocity, missiles would probably need to be equipped with micro H-drives. This would be cool to see, but Josh would also need to make them ...
I'm sure queueing of goals will be in LT. But, I'd like to see it being smart like in Supreme Commander. Where units travel in convoys, even without grouping. I would be disappointed if queueing wasn't in LT (ooh the pressure for Josh :p) . That smart thing from Supreme Commander sounds good, did i...
[...] hmm now I come to think of it: [...] the rings of a ship that isn't rotating will have a random rotation direction (or maybe the front half of the rings would rotate in the opposite direction of the back half? not sure Or how about the rings that don't need to move will rock backwards and for...
Ring rotation speed will negatively correlate with ship size/mass. Rings will rotate slower on bigger vessels than they will for smaller vessels. Ring rotation rates will speed up or slow down depending on jerk (the time-derivative of acceleration). This rate will also depend on ship size/mass (the...
[*] Rings will appear if I'm accelerating - this includes turning as well as speeding up or slowing down. Yes but I would say that for rotation the rings should be less visible than for acceleration (just for visual reasons) [*] The greater the rate of acceleration (the greater the rate of change i...
*snip* I'm going to suggest an alternative on this because I like the idea of those rings, but I don't like the idea that the would always be visible when flying, when flying I want to be able to admire my ship without some transparent rings in-between. I suggest that these rings are only visible w...
Oh yeah, I think having the static HUD - mobile HEAD approach would work better for the Oculus, certainly. In fact, why not make it a configurable option in the settings menu? The default for the Oculus could be static HUD - mobile HEAD, for everything else it could be mobile HUD - static HEAD (if ...
I've just been thinking...has anyone given consideration to the opposite of what's being proposed here? Instead of the HUD staying still and you turning your head (so to speak), what if you kept your head still and the HUD itself swivelled left or right, up or down? For instance, on Ubuntu you have...
I'm not sure about the consumables, I think ThymineC above me covers it very well with his idea for general purpose consumables, however I would like to expand on it a bit. At a point you are more advanced in the game it might maybe be possible to buy a "matter condensator", this uses the energy of ...
I have a Samsung Galaxy Note 10.1. Are there any space, sci-fi, or sim type games that folk can recommend, or games of any genre that you think are worth looking at? If you wait a bit, Josh will probably optimize LT 2 that much that it will even run on a toaster :D If you can't wait that long, you ...
I'm not against the idea of space life, but the idea that they would be used as ships is somewhat far fetched. Specialization trumps generalization. Biological materials, since they have to be capable of self replication and repair, can not be as strong or as light as materials engineered for a spe...
In that regard, I think what really matters here is: how long is the historical generation phase in comparison to real-time gameplay? That answer will be determined solely by the efficiency of that phase when it is implemented. My preliminary goal was for about 3600x acceleration, or one hour of ga...