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Re: Battle Length

You kind of blur the lines there between 'a battle' and 'a conflict' (in the sense of "you won the battle but not the war"). A single battle/engagement - I think the absolute longest I would ever like to see that run on for in exceptional circumstances is 2 hours. In reality I think that 40 mins is ...

Re: Multicore ?

What are the rules regarding profanity on this forum? All of this talk of "Th****ing" and "L***s" - don't you know that those are bad words? Multithreaded codebases are the road to hell. I say that even as someone who develops in a beautiful managed environment such as .NET/C#. I'm SO very glad that...

Re: The death model & respawning. Also save-game

Well, in the framework of a game, I see the "classic death with unlimited reload-from-save" scenario as the one containing no moral hazard. No matter what happens, you can always drop back to a previous save-game and go again as if nothing happened. With a continuous-save/continuous-campaign model, ...

Re: Split from: Suggestions about Suggestions

Er, where'd the OP go? It has vanished, like an old oak table. (and before you mention the search feature, it refuses to search for "suggestions about suggestions" because it uses nothing but common words) Edit: Nevermind - I see you appended it to the common suggestions & FAQ thread . IMO that's a ...

Re: The death model & respawning. Also save-game

DINGDONG! DINGDONG-DINGDONG! RAT-A-TAT-A-TAT! IMO this is the point where you should have pressed 'Pause'. If there's an insurance on your ships, you wouldn't lose them. … Your insurance rates would go up, no doubt, but no time wasted. To me that concept of an insurance premium is really just anoth...

The death model & respawning. Also save-game

I was reading this thread from the General forum and I realised it has an implication from the point-of-view of the RTS-style player. I was about to just reply to that thread when I realised I was really posting a suggestion. It also impacts some of the things mentioned in the limited fuel/resources...

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