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Re: Predefined sectors

That sounds like B.S. to me. Think of ships and that nice ship designer Josh created. That means that you can define the main building blocks of your ships and the generator will finish it off and make it look "real". I am talking about the same approach to the universe itself. When it comes to pro...

Re: Death

Keep in mind that this is still a sandbox-like game. You can still appreciate the value of success without failure. It just depends on the type of person you are. That being said, I still like the idea of death options being independent of difficulty. You know, get the feeling of what to expect when...

Re: Dynamic Asteroids

I think rickisen hit the nail on the head. We can have realism, but if it doesn't make the game 'fun', it isn't really worth pursuing. I know Josh has already stated that there will be things like drag affecting your ship, when in reality, there is so little that it is almost negligible. So while tr...

Re: Dynamic Asteroids

It might be easier to handle asteroids in a mix-type mode in order to get something like that. For an asteroid belt, generate the asteroids dynamically and let them be a small(er) size, and only define larger asteroids from the procedural generation point of view. This way, if you want to try and na...

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