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Co-Op/Multiplayer

I know this has been brought up before, (I tried searching but only got a "too general" response from the search beast :cry: ) I was just wondering if anything has changed at all. Last I remember, which could by all means be wrong, multiplayer wasn't going to be included at all, due to the fact that...

Re: Abandoned ships

First, the AI should be able to capture abandoned ships, and second, why not make it so certain solar systems have some kind of high energy field that, if a ship is not equipped for it, they shut down, kind of like a permanent EMP. Then ships with the proper equipment can go to those solar systems a...

Re: How to limit player power in a sandbox universe

to add onto those ideas, you could get to a certain point and another option would be to enable to mysterious worm hole to appear, entering it shoots you very very far away, many star systems away, all you have is your ship, you can try to find your way back, maybe your faction will be waiting for y...

Re: Development Update #9: September 2013

Game looks awesome, but two things bugged me in the video, they're small things I think, but first would be that the animation for the lasers or beams from your weapons starts behind the turrets. What I mean is when you're shooting, the tail of the beam/laser appears before the front of the turret, ...

Re: About the AI

Could a player then start out a faction and make their own missions to "poach" other NPC from other Factions to come and work for them instead? By say adding a high reputation reward for doing something, if that's possible?

About the AI

So from everything I'm reading from the dev logs, I had a few questions that I thought I would bring up, or see if I'm missing anything here. With the AI, from everything Josh has been describing, it seems like the AI thinks for themselves, which makes me wonder how the factions will work. Say a fac...

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