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Re: Graphics

Yes, I will give much more control than the little togglebox window that I showed in the video - that's just a quick thing for me to play with while testing. But when I build a full-out settings menu, it will be way more extensive!! In fact, I hope to include significantly more graphical control tha...

Re: Maps Later ?

Josh, I was just wondering if the maps that are available in some of the Kickstarter pledges will be made available at a later date once the game has been released ? Maybe as an additional purchase if anyone wants them ? Great to see the Kickstarter pledged amount has passed your goal and I look fo...

Re: Graphics

That sounds fantastic! I'm sure that a comparison of graphics using different texture detail levels would make a really great update, remembering to quote associated FPS. Or alternatively, a set of screen shots for your dev blog. If you don't mind me re-asking, what about anti-aliasing? Does that s...

Re: Graphics

Hey guys, a few things: 1) LT will scale as low or as high as you want in terms of quality. One of the beauties of PCG is that the same algorithm is just as content making a 256x256 texture as it is making a 4k x 4k texture, it just takes more power. Similarly, whether the asteroids have 1k polys or...

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