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Re: Perma death

im thinking Dwarf-fortress death mode. wherein you die comeback as someone else (or load a old save) and explore your system from another perspective with a growing history (lore) filled with things the other incarnation of you did. you would have a whole new reputation funds ship basically a brand ...

Re: Planet Terraforming

Not to mention it will ruin the character of a lot of systems. Seedy backwater space station orbiting a dead desert planet with no atmosphere? Nope, every place is a paradise. sounds perfect to me. :D as for terraforming being a feature...ill pass perhaps in lt2 if its a feature a lot of people are...

Re: Capital ship command and Crew experiance/readiness/drill

So are you saying limit the crew interaction be towards whether or not a ship would mutiny? i.e. you hit upon some hard times and can't pay their wage? Anything beyond this, I see as getting a bit too far away from the original concept of LT, unless I'm misunderstanding something? im saying that co...

Re: Damage to Ships

Now as for all engines getting destroyed...it's still not clear to me how I want to handle it in the case of the player. Indeed, it would seem you would need a tow, but that adds a lot of complexity. I'm not sure how to handle this one elegantly yet... we believe in you you can do it XD. I have to ...

Re: Unreached Stretch Goals in Later Versions?

considering your looking to the goals as much (more so in some aspects) I think it safe to say we will eventualy se most of all of these make it into the game at some point. perhaps like minecraft we will get the ( x-feature name here) update and relearn LT all over again with the new features. XD

Re: Damage to Ships

if a small systems taken down you can limp to the next repair shop. if your engens get blown out id figure youd need a tow ship (an ally perhaps) to come bail you out. unless your ship had the capability to preform its own repairs or your in a larger carrier ship and had a smaller repair ship availa...

Re: Fleet orders

I always wished for this type of ability in Homeworld. You could declare basic formations, but the ships still often times did what they wanted. I found tactical patterns that worked well against specific ship classes and I would try to repeat them as needed. Trying to get your ships on all sides o...

Re: Capital ship command and Crew experiance/readiness/drill

i dont see the issue let crew interaction be on a RPG level. where in speaking with your crew builds loyalty and might unlock information your crew knows about. i dont see why a good piolet that you hire would lose 25% of his IQ. make it RPG and have it not touch actual AI efficiency. if your crew d...

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