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Re: Remaking Limit Theory - From the ground up

i'm currently working on exploring a concept for large scale map generation because i made a connection with a graph theoretical concept which would be useful for that >.> Nice -- looking forward to seeing that. Just be sure to document the logic; who knows what the final form of the scripting for ...

Re: Remaking Limit Theory - From the ground up

i'm currently working on exploring a concept for large scale map generation because i made a connection with a graph theoretical concept which would be useful for that >.> Just curious, when you mean large scale, do you like a solar system with thousands of bits in it or more like a small cluster o...

Re: Things That Made You Happy Today

Actually a week or two, but still happy about it: we're engaged :mrgreen: Not planning dates yet for obvious reasons of course Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul. besides stupid LOTR jokes: ermahgerd! congrats! :D I expect info soon to be able to ...

Re: Remaking Limit Theory - From the ground up

Unreal game engine also has some free options, but I really don't think it would be a good match for a space game. I've seen some people try, but the engine is optimized for FPS shooters. You can fake it, but at the core, you are still fudging its innate behaviors. Everspace uses the Unreal engine ...

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