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Re: Crew Types

Besides: what would it add on large scales besides micromanagement and 2 dozen of extra commodities? Well, if the AI were to play using the same logic, with the ability to hire crew and the necessity of purchasing or manufacturing the appropriate commodities to have them function properly, then I'm...

Re: Crew Types

The idea was suggested and rejected many times. It would add too much micromanagement for a x hundred or thousand ship fleet

Besides: what would it add on large scales besides micromanagement and 2 dozen of extra commodities?

Fog Rendering

Not sure if that is going to be useful, but it could be ^^ Its an article about an 10 to 1000 faster fog rendering algorithm with a link to the corresponding scientific paper at the end (not 100% sure for that paper, im at work, cannot look ^^) http://www.phys.org/news/2013-11-algorithms-animations-...

Re: The Transporter

Just a small idea i had about this: How about generalizing the construction of stations and ships? If you want to build a ship place a "seed" in space and a ship with a blueprint, a production unit and a transfer unit and let it build on your ship or station. Would make it possible for (for example)...

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