Search found 10172 matches

Re: Art Design Logs

Andy does not much in regard of models because they are created by joshs code and noone has ever seen them when josh starts a new (test) game.

I really dunno what andy is doing in this project
(Please dont be mad andy...) ive never seen anything from him that would justify his "art lead" tag...

Re: Destructible models

Imagine being able to literally tear a ship in half with bombs! Why bombs? Use particlebeams ;) Help me Obi van Parnell, you are my last hope! Thats just like almost everyone is thinking in this forum afaik ^^ To your main question: Because of the way of generating ship models in lt its relatively ...

Re: How far will ship design go? How different will ships be

As a result, a destroyer can simultaneously take on some 30-40 fighters and a few M6 and have a chance to win. The vanilla turret scripts work like "shoot and keep shooting the first thing that comes in range". The same destroyer would die without even making a dent, spraying bullets every which wa...

Re: Energy distribution

First of all: welcome to the forums ^^ Second: please, PLEASE! Stop referring output power of generators with Joule! It hurts every time! WATTS goddammit WATTS! Joule is a time dependent unit namely watts x seconds. Energy storage needs joule as unit. Puh... that was good... dont ment to be harsh ^^...

Go to advanced search

cron