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Re: Would you like it if you couldn't permanently kill NPCs?

The player has unlimited lives/clones. But the NPC's do not. Where was this stated? Currently I believe Josh has it set up for Save / Load mechanics not multiple lives. Sorry mate, that was kind of the whole point of the disconnect Thymine and I had. Basically I was talking about the potential for ...

Re: Would you like it if you couldn't permanently kill NPCs?

If I understand what you mean you are suggesting that NPCs have full re-spawn yet re-spawn in different parts of the universe as not to break immersion. If this is correct, why not rename the AI after death and be done with it? Because at that point you have completely separate rules for players an...

Re: Would you like it if you couldn't permanently kill NPCs?

I'm currently in the field of switching to another NPC after death, or limited re-spawn based off of very expensive clone purchases (enough for a corvette class ship). I would like to be able to bounty hunt, and bounty hunting is difficult when the target regenerates. Not really, you get the bounty...

Re: Would you like it if you couldn't permanently kill NPCs?

Wow... even the title of this thread sways in favor of Thymine's argument. To settle a debate in IRC: if Limit Theory were to feature death mechanics such that all NPCs were essentially able to respawn indefinitely (e.g. by always being able to have access to a free clone service), in a way that mea...

Faster than Light and what it means for you.

I haven't had a chance to scour the forum and I imagine the concept I am going to propose probably hasn't been brought up before but something I've always been interested in with games like this is how it handles long distance travel and I think most games do it wrong or simply do not do the possibi...

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