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Re: Stretch Goals

Actually, Josh, far more than seamless landings and multiplayer, players want customizable crafts. I am not certain whether co-op would be easier to implement than full multiplayer (I suspect that it would be) but you could certainly offer it as a steppingstone. Incidentally, given your own inclinat...

Re: Player-AI Interaction

RPG most often mean skill system. But there's a problem with adapting NPCs interaction to PC skills: it expands the number of lines to be written quite dramatically. That said, even the simplest set of player skills tend to reinforce player immersion, so I think it'd make an interesting stretch goa...

Re: Player-AI Interaction

I am interested in faction dynamics as well. Designing a series of algorithms for managing them seems relatively straightforward however in comparison to procedurally managing NPC interaction of any complexity. I have been reviewing Josh's comments regarding NPC interaction and, other than the above...

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