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Re: Item generation and categorization (Dev Log June 22)

TBH, for the style of gameplay Josh has been going for and what is currently in the game I'd say the tooltip gives the info and does the calculations. As for the world you are in, I'd say the inhabitants would be pretty ignorant if they cannot quantify the abilities of ship's weapons. Kind of like l...

Item generation and categorization (Dev Log June 22)

So this problem has been mentioned before and I've been thinking about it quite a bit to hopefully think of a layman's way to help. Unfortunately, this is the best idea I have. Go Diablo/WoW on the problem. Prefix "Justice" - Marks the weapon as a "pulse" weapon Suffix "Mk IV" - Indicates the set po...

Re: Dev log Wednesday, June 19 (AI vs. econoomy)

Ah, choices :) We'll see. Starting bottom-up you get minerals and do... what? Build Real Leather™ seat covers? Trellium Distorters? Which go... where? I prefer Corinthian Leather created in the exotic locale of Newark, New Jersey. :lol: Well it appears that you have started on bottom up Josh but li...

Mining, scanners and mechanics (DL June 12th)

So this topic has come up before but thought I'd create a new topic as in this forum as it is technically a suggestion and it relates to implementation instead of generalities. My idea: As asteroids are created they come pregenerated with set commodities/resources. This could be several different ty...

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