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Re: Ideas for Wingman AI

Its a balance between those mechanics helping to keep the game have a fun gameplay-loop, and the player getting aware of those tricks, and then feeling the world-mechanics are staged. It might be fun if such a mechanic helps you, but it will the total opposite if the enemies gain an unfair advantage...

Re: Stellaris

because you previously could push influence without building an outpost? [/s] You could take over a system without an outpost build within it, even stealing systems from others, as the border moved, for example by increasing the "border size skill" or whatever that was called. Now you have to build...

Re: Stellaris

Maybe on paper the planets allow more options now. I still dont see a reason why this would not have worked with the former tiles system. Enhancing it, making a separation between the "city" and "landscape" tiles. The big advantage of the tiles where, that they convey a lot of information and intera...

Re: Stellaris

Just started a game again. They have removed the Tiles on the planet, replacing it with a pretty confusing alternative menu. There is no attachment to the planet and its inhabitants. Its only numbers and lists now. Also the borders of an empire now only grow for every "dominated" system / a system w...

Re: Mass Effect: Andromeda

In the end there a many possible systems. MEA just had bad (compared to ME 1-3) writing and character presentation. BTW: making every paragon/renegate decision add up to a final score will push the players into having just one choice. And thats not situational rolepaying then. I would only count cer...

Re: Mass Effect: Andromeda

Casual : the Artisan/Killer (Manipulator) style, which seeks strong sensations through risk-taking and the adept tactical manipulation of people and objects. Professional : the Guardian/Achiever style, which believes the Right Thing is to win by playing hard but within proper logistical rules and p...

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