Search found 69 matches

Re: Make ads

I agree with Rabiator and jawdan; I think that Josh should wait until the release is closer. That way there will be videos and images showcasing more of the complete game, and so that people don't need to be put in a situation that the people in the rebirth forum are in (like Rabiator's comment has ...

Re: The X Series

Yeah, I've played the X series, mainly X3TC and X3AP (the add-on expansion to X3TC). Personally I wouldn't like to see anything imported from X. The thing I disliked the most which just broke the game for me was the economy. EVERYTHING was spawned from nowhere. The AI NPC's had infinite credits, and...

Re: Scale

This is not that mutch about scale...anyone want to try to Keep the discussion on topic?... Sure, I was just thinking about how big the jump gates are going to be. As in, will they be big enough to handle only one battleship-sized ship at a time, or will they be big enough to have three fly in at a...

Re: Economy and Crafting?

@DWMagus If I understand what you're saying, do you mean that the universe's total amount of wares should increase as trade, goods production, etc. builds up over time? This way if something should happen to planet Y's production/wares (or any other planets), it will have been offset by the extra wa...

Re: Economy and Crafting?

Those are some excellent ideas, Josh! As with the dynamism, I would also guess that the only way to find out if it would work would be to test it, so hopefully everything goes as you have planned and it all works out to the extent that it possibly can. If you do go with this idea of random in-game e...

Re: Economy and Crafting?

I don't think Limit Theory needs to be a blend between spawn-based and dynamic. I think it could work perfectly if it were completely dynamic, and I think that would be best. The X-series of games were my first ever space sim game, and while it was good, I found that it was no longer fun because the...

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