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Re: The End

Having written games - then yes - I KNOW - but what I shared was just an FYI just in case the horse was ever gotten on again. I liked everything Josh was trying to achieve and sometimes it can take just one little jigsaw piece to fall into place to help see things in a different light. Cool, but is...

Re: Random

Quixel put together a video, which they showed off at GDC 2019, that uses HD samples in UE4 to build scenes that are darn near photorealistic. It's... really pretty. 9fC20NWhx4s Man... I love the endless march of technological progression. Real Time Ray Tracing... Real Time Photo Realism... With th...

Re: Elite Dangerous

So... I once again wrote something... This time useful for those who want to make a quick buck in Elite. Mining Opals or Painite are two of the most profitable (in credits/hour) activities in Elite at the moment. Here is a tool that'll tell you where to sell your hold full of liquid credits. It'll o...

Re: The WolfStar Raiders

Yet another "successful" Raider Op. With a BUNCH of time out in the belts, my pockets were lined with, what is surely not entirely legal, credits. And I have always wanted to fly something bigger. And oh looky, an Anaconda fits within my price range. And now I'm poor and have a 'Conda and most of it...

Re: The WolfStar Raiders

So, I reprised my role as CMDR, because of IronDuke and Trigger having a conversation yesterday. Me and Trigger went out to our secret mining operation with a part of Diamondback Explorers, and a frak load of explosives. The second asteroid I limpet'd showed up the bounty we were after, Void Opals. ...

Re: Generation Ship

Yeah, I see very little reason to do this SPECIFIC project with the LT Engine. However if you wanted to alter the gameplay scope... You could include searching planets as well as dealing with incidents/issues. Then *maybe* 3D would be justified, and the highly procedural oriented nature of the LT En...

Re: Generation Ship

With fallback to canvas if WebGL isn't supported. If Tal's stuff is anything to go by, canvas seems to lose the "reasonably fast" trait. :ghost: Canvas is *NOT* at all fast. So yes, you lose 99% of the performance, or more. But basically everything that supports canvas at all supports WebGL now too...

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