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Re: Dying

There are only two options here really. Save/Load or Death Penalties. To prove this: 1) Ending the players game when they lose one fight is "Not Fun(tm)" 2) Allowing Save/Load and including penalties for Death results in Save Scumming which is "Not Fun(tm)" ( Incidentally this is why XCom is best as...

Re: RAMMING SPEED

Is it possible to order a ship to ram another ship if we need a last ditch effort to win a battle? (Obviously doing it yourself means game over) Should be, Freelancer had some small physics damage, and Josh loved that game. However, do remember, with the advent of shields, ramming becomes a mostly ...

Re: Yet another random Silver program thing

I've loved this kind of thing ever since Stellar Empires back in '93: [SNIP IMG] (Still available, apparently: https://archive.org/details/StellarEmpires_1020 ) So what happens with this one next? Yeah, I am fairly sure I have played Stellar Empires in the past. ... Actually playing it suggests tha...

Re: Yet another random Silver program thing

1505 stars from memory in those two shots (although it could have been set to 1000). It was supposed to be 2000, but the name lists weren't long enough, and I don't have a fallback name generator yet to add extra names beyond the initial ones, and the game wont allow duplicate names to generate. The...

Re: Skyrim

After getting SKSE64 to work in my SE game and living with some UI constraints I turned on my machine a few days ago to have an update for Skyrim SE automatically download which paralyzed my game. It was unexpected, to say the least. It's not a disaster but I am getting the impression that Bethesda...

Re: [Josh] Friday, March 9, 2018

JoshParnell wrote:
Fri Apr 06, 2018 2:37 pm
Distant wrote:
Thu Apr 05, 2018 6:06 pm
So I think I'll temper my expectations. At this point "Hey guys, we upgraded Notepad++" is what I'm expecting :D
We did seriously consider that for at least half a microsecond. Then I returned to vim :P
VIM is what I use when I can't be bothered setting up the SSH tunnels for Atom.

Re: 64-bit game version

The real killers of performance are Path-finding, and Artificial Intelligence. So while even a million asteroids doing their physics and movement code, won't really be an issue. A thousand ships each picking targets, and attempting to fly around and dodge, that's MUCH more intensive. Indeed, which ...

Re: 64-bit game version

64 bit allows you to: A) have more than 4GB of ram in use B) calculate 64bit numbers a little bit faster It's not a magic bullet, as most games (not Dwarf Fortress) use less than 4GB of ram. And most numbers in games tend to be smaller. (although it does depend on how it was compiled) The main gain ...

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