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Re: Remaking Limit Theory - From the ground up

Its not too much additional work, compared to getting used to another engine that is not as well know by users. I can't imagine the decision to use godot having been made by majority vote, seeing as nobody here uses it. Shrug, so long as BFett signed off on it, it doesn't matter to us. :V BFett is ...

Re: Remaking Limit Theory - From the ground up

IMO, the most important factor for choosing a language is the Speed/Ease of Coding ratio. If we try to build something that does what LT was originally planned to, and we'd likely have to do large swathes of it in C with custom rendering pipelines to get the performance out of it. But if we go for s...

Re: The End

The first, and most critical step, is to define the scope and pick the language. So why don't we start a new topic, with someone taking up the role of secretary, and recording all the ideas, we can then poopoo or praise them as required, figure out our scope, and from that we can start to define the...

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