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Re: Question: HUGE meshes/structures and LOD

I honestly don't know of LT will have anything that will require progressive LOD. Most games simply use 2 or 3 levels of LOD, swapping them out at specific distances. LT could use this same method for basically everything. When you are at huge distances, a simple 3 sprite impostor can be used. At cl...

Re: Fans, a blessing and a curse

Personally, I would hope Josh uses our enthusiasm for the game to keep his burning. I know from previous work, that if you lose motivation it is VERY hard to keep working even when the code flows well. But even one or two people cheering for you and offering ideas can be quite empowering. But you ar...

Re: LTOS

I would not be opposed to applying my skills to make LT do a little more than just LT. If Josh ever exposes networking to LTSL, I believe we could quite easily implement web rendering layer. As for freewaring LTSL's core, I don't think it will work well. Josh seems intent on making LT entirely LTSL ...

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