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Re: The November 2014 Devlog Discussion Thread

Not sure the idea works for me. It is MILES better than the implementation Freelancer had, and far more interesting. But I have never really liked the idea of artificial highways myself, the idea people have talked about with a trail behind ships might have been a better route. The trail would reduc...

Re: The October 2014 Devlog Discussion Thread

Gosh, and you guys know that game. I love you all ;.; I still consider the Longsword and Stiletto my ethalon for hard-ish scifi ship designs. They are just uuuh, pretty. Nexus always reminds me of the game it never became though - Imperium Galactica III :\ IG3 would have been amazing. IG2 is still ...

Re: Fun to ignore things? [Single Player Campaign]

It would be nice to have a little background for yourself, but how much will it matter? In the end the game-play revolves around the core pillar of "Do what you want 'cause a pirate is free." There are no real goals, except those you decide upon yourself. So either the character generation stage (au...

Re: The October 2014 Devlog Discussion Thread

The big issue with windows is that if you make them transparent at all , you have to procedurally generate geometry inside the ship to act as rooms... and that would almost definitely kill your computer. Black windows would probably work. "Lit" windows would work as well, provided they didn't cast ...

Re: The October 2014 Devlog Discussion Thread

I would be behind a mod to make LT:Submarine edition. That could be quite cool. And seeing as basically everything is scripts now, it is entirely possible. Personally I am very excited about the 3D renderer being a simple widget now. Limit Theory is now an example of itself. Limited by only the limi...

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