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Re: Stellaris

I'm extremely disappointed in the direction of this game. I'm planning on not updating. I've disliked every hyperlane-based space game I've ever bought, and I'm not happy that they are turning Stellaris into one well after I bought it. To me, it's too big of a change to be making after release. Whil...

Re: uncontrolled piracy (you should really open these maybe very good questions)

This might have already been addressed somewhere else, but will the NPCs have any sort of "morality score"? For example, an NPC with a low score might be more likely to resort to pirating and raiding than NPCs with high scores. Also, will NPCs choose to join factions, or will NPCs simply spawn alrea...

Re: uncontrolled piracy (you should really open these maybe very good questions)

From an economic perspective, I would say that it would be impossible for piracy to expand infinitely. At some point, there would be no producers left because A) There were all destroyed, or B) There is no incentive to be a producer anymore. Without production, there is nothing to pirate. Productio...

Re: Mass Effect: Andromeda

@Zanteogo, thanks for posting that video. Mass Effect hasn't been quite the same since EA bought BioWare partway through the development of Mass Effect 2. The influence of EA on Mass Effect and Mass Effect 2 was far less than in ME3 and Andromeda, and that's why the first two are generally considere...

Re: uncontrolled piracy (you should really open these maybe very good questions)

From an economic perspective, I would say that it would be impossible for piracy to expand infinitely. At some point, there would be no producers left because A) There were all destroyed, or B) There is no incentive to be a producer anymore. Without production, there is nothing to pirate. Production...

Re: Mass Effect: Andromeda

@Flatfingers I agree with you on your points, including that the difference between exploration and discovery is fine. I think discovery is something that evokes more feeling in the player, which is something that I think ME:A fails to do. So, I guess you could say that discovery is exploration, but...

Re: Mass Effect: Andromeda

That's very kind of you. In the meantime, Kotaku has published an article on how Mass Effect: Andromeda really happened from Jason Schreier. Thanks for posting this Flat, the article was very enlightening. I'd like to provide some commentary on where they went wrong with the story development based...

Re: Mass Effect: Andromeda

I'm watching a friend play through it (I have no desire to play through it again at this point, which is saying a lot since I played previous ME titles at least 7 times through each) and I see some difference as far as improving the eyes and some lip sync issues, but still some of the facial express...

Re: Stellaris

Has anyone done the End of the Cycle crisis yet? I've heard it's pretty much impossible to beat. I'm playing as a Xenophobic Spiritualist empire that has achieved transcendence and I'm going to be very tempted to trigger it if I get the option. The only crisis I've ever seen in my games is the Unbid...

Re: Mass Effect: Andromeda

If this -> https://techraptor.net/content/report-bioware-outsourced-mass-effect-andromeda-facial-animations is true I think that explains quite a bit. Also, just to speak to the idea that this is a fan-made game, while I do think it is important that a developer loves what they are working on, I thi...

Re: Mass Effect: Andromeda

@Zantego The EA one reminds me of the Washington Redskins South Park episode. But you can really see the effects of EA on BioWare. Mass Effect 1 was made before BioWare was acquired. Mass Effect 2 was mostly unaffected because it was being developed before EA got involved. Mass Effect 3 was affected...

Re: Mass Effect: Andromeda

@Flat The problem with Andromeda is that it doesn't do the art side well at all. The characters aren't visually appealing (though some of the landscapes are) and the writing ranges from average, to downright awful. There are a few missions that reminded me of the old Mass Effects (i.e. the conclusio...

Re: Mass Effect: Andromeda

@Flat That's a very interesting hypothesis you propose, and on the face of it I would say that it is correct. I would say that I do think this is one of the changes that I would say is good for the series, as I always found it difficult to play as a renegade as there was no advantage in doing so as ...

Re: Mass Effect: Andromeda

Yeah, the bullet sponge has become somewhat of a fixture in Mass Effect, and it doesn't change too much in this entry. My advice is to never play as a soldier class. Always have a way to eliminate shields and health with powers so you limit how much shooting you have to do. For example, I'm playing ...

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