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Re: Derelicts, debris, and other "ambient" ideas

Seriously? Won't that eventually (if you have enough battles in a single place) overwhelm a computer? There's a reason most games unload unused models/decals after a while... I'm not going to complain, though. As long as the framerate doesn't drop below 15 while you're in a system where a huge battl...

Re: LT update anticipation thread

I can't wait for the next video update. XD This is going to be amazing. And no, Victor Tombs, he's said everything looks different now, redid the look of planets, massively changed UI, worked on the nebulas, asteroids, stations, everything - I'm more worried about whether he can fit everything into ...

Re: Derelicts, debris, and other "ambient" ideas

I'm curious, though, as to how long space debris will stick around before the engine unloads it. Something I love in games are blood splatters and corpses that don't fade... It'd be nice to see that in a space game. It'd also be nice to see bits break off of ships to show that they're actually destr...

Re: burning ships

To be fair, I'm against burning ships because of realism, a ship burning on the outside is very unlikely in the vacuum of space (even if there are large quantities of oxidizer onboard the ship, these would dissipate quickly in space trough the hull breach making flames impossible) Agreed here... fl...

Re: 1st Person view

It's not sexist. It's what most of us grew up with. The Enterprise, for example, wouldn't be the same ship without Majel Barett's voice. It's not really sexist - it's just what we're used to: a calm, smooth and well-modulated voice as the voice of the AI. You wouldn't want a gruff, gravelly voice fo...

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