Search found 10789 matches

Re: Scanner 2.0

I'm still not really sure why the stealth is inherently reliant on having IDs, which just make your ship easier to detect... Oh well, as long as it isn't mandatory to have them activated. I'm not opposed to having IDs, I think it's a good idea, it just seemed silly to think that everyone was just f...

Re: Scanner 2.0

I'm not opposed to that, but even in EVE there are pirate factions. I think pirates would still include ID-broadcasting hardware for identifying each other, but in general they wouldn't broadcast IDs to other ships in general. Can we design the system like that? Since IDs are something that are com...

Re: Scanner 2.0

Mhm, and that's why we proposed IDs for ships, so that you could turn them off - otherwise you'll always be visible to absolutely everyone in the system. This scanner change enables stealth gameplay. I think you could even have AI that would group together and go on raids while running silent withou...

Re: Scanner 2.0

What? Why would they need IDs? ESPECIALLY if they don't interact with outsiders. I... I... wtf? This makes no sense. It's a fucking need to have IDs now? Food, water, shelter, oxygen, fucking digital IDs. If the game is gonna start going that way... I may just go elsewhere. I mentioned their own pi...

Re: Scanner 2.0

I very much enjoy debates, but they're not fun if someone doesn't listen. :\ Even if they didn't need it for other species, they would need it among themselves. It's not culture. It's survival of a species. There's a reason all humans build shelter no matter where we live. It's because we wouldn't s...

Re: Scanner 2.0

Because if they don't, anybody can run in there to cause havoc, and they won't even be noticed. An armada of ships could filter through, and as long as they didn't go in all at once, they would realistically be able to infiltrate, and then destroy, said faction. It's in the faction's best interests ...

Re: Scanner 2.0

That isn't what I was talking about at all. Why are we assuming that all factions manufacture ID components that they require in their vessels. It is entirely possible that to certain peoples/cultures this would be an entirely foreign concept. Why are we assuming that all factions trade using credi...

Re: Scanner 2.0

If this got too crazy, you could set it so that it takes longer for one faction to become enemies with another and solve that issue very quickly.


Draglide - I answered that already. It's because said faction would fall within minutes of encountering a faction that used IDs.

Re: Scanner 2.0

Or, you could steal an enemy faction's ship and play two groups against each other. :twisted: Now there's an idea! Can it be safely assumed that the ID of a ship is "hardcoded" so that agents can't just automatically change their ID's around on the fly? Like, the ID is a special signal produced by ...

Re: Scanner 2.0

It's not about advantage its about PCG cultural generation. Why are we assuming that every culture/people in existence place a value on easily being able to identify eachother over distances? You might have some isolated society with a strong focus on the individual. They wouldn't want IDs on their...

Re: Scanner 2.0

Now, let's hope that Josh doesn't program in the 3-prisoner problem/Nash equilibrium. Then, you'll have EVERYONE flying around without their ID on because if everybody does it, no one loses. :lol: That would be one interesting thing if the AI was that smart. Kind of like price-fixing. Actually, tha...

Go to advanced search

cron