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Re: Screencaps?

Haven't taken many this week, since I'm home for Thanksgiving and don't have access to my powerful desktop, just my poor little laptop. Nonetheless, I'll post a few here periodically just for fun :)
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Re: Encouragement

Indeed, just for everyone speculating on it, seamless planetary landing is a pretty substantial chunk of coding and would require a re-work of several things. It's certainly possible (like everything!), but it will take time, which is, of course, a bit scarce ;) In particular, it would take the most...

Stretch Goals Poll

Please tell us what stretch goal you would most like to see at the next mark! If you'd like to see something added to the list other than multiplayer or seamless planet landings , please let me know! Beautiful Planets I'm not saying that planets aren't going to be interesting in the basic game. But ...

Re: Stretch Goals

So far, many stretch goals have been mentioned in various ways but the associated pledge totals have not been announced. Including mac/linux support, seamless planet landing and cockpits. I think stretch goals aren't very productive unless the associated goal is mentioned. If the problem with deter...

Re: Cities

Here's a suggestion for cities. (I noticed from your video you simply hover the ship above the ground to "land". Not sure if you were purposely mining or that you dont have cities/stations yet?) Procedurally generate a transparent sphere from large triangles. Procedurally generate buildings/citysca...

Re: Player-AI Interaction

Hi Josh, and everyone else who's sure to start piling on this forum! I'm super pumped to be here and watch this incredibly ambitious game grow. :D I have a couple questions about NPCs in Limit Theory. On the site, Josh, you say "AI players live their lives as well, and throughout your journey in th...

Re: Specs?

I know it's a bit soon to know exactly, but roughly what sort of spec of machine are you aiming to have Limit Theory running on? Hey Chainsaw, that's a good question, I'm just going to copy the FAQ that I recently put up on KS: Although I can't give you exact specs yet, I can tell you that the game...

Re: Steam?

You mention you will release the game through the 'usual' channels, such as Steam. I'd love to pledge, but the reward tier leaves things a bit vague promising a 'DRM-free' copy. If I have to be brutally honest, that would end up in a corner of a room or hard drive and never get used and I'd still e...

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