Search found 4118 matches

Re: Good luck

Josh, I found your game here on the Kerbal space program forums. This guy said something about being your friend. http://forum.kerbalspaceprogram.com/showthread.php/30001-Limit-Theory-New-Space-Sim-on-Kickstarter%21%21%21 Hey John, thanks for the link, I was unaware that we had made it over there! ...

Re: Spacewalks, Getting out of your vehicle

I take it the problem is modelling the character? But could it be possible to leave a huge ship with a small one? Here's the scenario: I've spent an ungodly sum to acquire the biggest ship I've ever seen. It's so big, it's practically a space station. It's super fun to move it around space but thou...

Re: Good luck

I just became a backer and wanted to extend my congratulations on getting this far. I can't wait to see this take shape, and while I understand this is going to be a long trip, I'm happy to have gotten here this early and really excited to tag along! Also, I was somewhat sad to discover that the do...

Re: Specs?

To give you a bit of perspective, the first three months of development took place exclusively on my laptop, which has a Core 2 Duo processor and Intel HD3000 graphics chip. In other words, a laptop with just about zero gaming capability. Even with these specs, I was able to run smoothly at medium ...

Re: Gameplay Ideas

I don't like seamless landing all that much. It's a neat thing to do, once, and marvel at the might of the programmer who pulled an all-nighter for it, but in the end I'd rather tell my pilot to set course for the planet and wake me when we're there. I just don't see it enhancing gameplay. What Ixo...

Re: Spacewalks, Getting out of your vehicle

Hi! Interested in this project, I was wondering if it would be possible to do spacewalk missions, for example being tethered to the ship and drifting out into space with a jetpack or something, and getting out of your vehicle. Thanks! I sure wish...but, realistically, not in this release. Sorry! I ...

Re: Starship style

Yes, this is a good thread, and will be very helpful to me as I build the algorithms. Please include links to screenshots or concept art examples when possible :) Just so we're clear, the ship algorithm shown in the KS video is very much an early version. The results are all far too similar at the m...

Re: Code license

Yes, a long time ago I created a web RPG mapper program that ran great on my site I had at the time and all liked it. I then gave the source to someone else and he started another site poaching players from my site saying "look we have mapper too, come here instead." Of course I could not then take...

Re: Code license

Yeah, if I did make OpenLT at some point, it would obviously not be for profit...I would basically just want to see what people could do with the space sim genre if I gave them the starter code for it (i.e., Limit Theory)! I think if people had an easy-to-understand (read: Python :roll: ) implementa...

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