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Re: Dying

Something in another thread reminded me of the way X3:AP handles death > Essentially if the ship you're piloting at the time is blown up, you have to reset to a previous save. Does anyone know what the current plans for how death is handled in LT are? Personally I would like to see something comple...

Re: Minefields

One ways to make them not have to number in the thousands is to use them as a form of point defense barrier where they are spread around choke points such as wormholes and portions of warp rails. Otherwise they would likely be maneuvered around easily. Or just be outright annoying.

Re: Stellaris

Does the new fleet mechanic fix the "attack with one huge fleet" problem? Combat got quite boring, as it was always just "buildup a bigger fleet than the other" and then "attack with that one fleet". Also the static defenses (fortresses) did not really scale up with the fleet power, and never prese...

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